Finally, path-finding works!
After so much work, trial and error, learning, bug fixing, etc, I got path-finding to work: This means that the creatures in the sector will chase you and avoid walls at the same time.
That's the main improvement in this new version, sorry it took so long. At first I used a plugin called "navmeshplus", but that has problems with using "AI agents" inside scroll views (which is where I put the sector map previously), actually it appears all methods have problems with that.
Then I switched to "A* pathfinding project", and it has similar problems with using it inside scrollviews. So in the end I changed the way I display the sector map entirely, the effect is the same, but internal workings are different.
Besides that, this is also new:
- Bugfix: now you can drag and drop the sector map while you move the explorer, that way you can see farther away more easely while you explore.
Files
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022
Leave a comment
Log in with itch.io to leave a comment.