** Another big update! ** :D
Planetary Exploration Company » Devlog
Check all this changes:
NEW:
- Menu buttons: added a new game and credits button to the menu.
- Danger levels: now there are higher danger levels, when a sector is higer than 8, the danger bar turns red to convey an extreme difficulty.
- Market: new items in the market.
- Enemy HP: next to the danger level you can see the health points of all enemies in the present enemy wave.
- Weapon upgrades: now the upgrades box will show options that are between 0,5 and 1 in value, so there will be a lot more variation and the decition about which option to choose will be a bit more interesting.
- Map Events: events now also appear in the planet map when you travel, here you can also choose which person's properties to use, where in the sector events, only the explorer's are used.
- More!.
IMPROVED:
- FPS: when exploring a sector, now there are more fps when there are lots of aliens on screen.
- Weapons: weapons tweaks and balancing.
- Enemies: now there are enemies as soon as the explorer goes down the ladder to explore a sector, this makes the exploration more exciting from the start.
- More!.
FIXED:
- Many things!.
Files
60 web.zip 10 MB
Jan 18, 2023
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022
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