Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!
Planetary Exploration Company » Devlog
This is the beginning of the BETA version!, please give me feedback so I know how to keep improving the game.
NEW:
- Tutorials: many new tutorials where added.
- Tutorial button: added a new type of button that shows tutorials. Added it to many places and windows to explain how they work.
- Hives: they show a health bar so you know how much you have left to destroy it.
- Items: Added new items to change different stats, like speed, field ofview, and more.
IMPROVED:
- Planet Map: Reduced the size of the planet map because it was extremely big, making it overwhelming to complete.
- Explorer: the sprite faces the direction he is moving.
- Small enemy: added a small falling rotation to the death animation, so it doesn't only "dissapear".
- Tutorials: the game is paused in some tutorial, so you don't get killed while you read.
FIXED:
- Hives UI: Number of hives in the UI was not showing correctly.
- Market lists: the lists where not showing all available items.
- Market button: fixed the "sell" button that was not showing.
- Spaceport: now you can travel to other planets, and it will save and load your save file correctly.
- Weapons: some weapon upgrades did not maintain their upgrade level when entering another sector.
- Lab: When game over and starting a new game, lab unlocks do not work well.
- Game Over: starting again after a game over did not work correctly.
Files
Planetary Exploration Company v49.zip 18 MB
Sep 01, 2022
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
Comments
Log in with itch.io to leave a comment.
So first thoughts.
From the early days it greatly improved. The tutorial and the ability to skip and summon it again is very useful and it's not annoying. I like what is the exploration going for, but I see bit of things that may get in the way of the player.
For instance, It happened commonly that I entered an area with no gunbox dropping out of the mech. Also having one gun for start can be quite frustrating. If it's supposed to be a little tricky, then I recommend to make it so that the player sticks to it, make it feel good playing. For instance I would Highly recommend adding sounds. Music or ambience, that's your choice.
I'll be happy to contribute more feedback. Good job.
Stay safe and be healthy!
Thanks a lot!, having no box dropping from the mech should not happen, that may be because there are no weapons stored in the mech. Weapons have limited uses and you need to build them in order to use them. Maybe that was not clear enough in the tutorial, I'll fix that.
Also, you can research new weapons so you have more options besides the gun, maybe that was not clear in the tutorial either or there is a bug hehe, I'll fix that too.
For sure I'll add sounds and music :)
Thanks a lot for the feedback, If you have more I'll be happy to read it and keep it in mind :D
Expect a feedback tomorrow around evening.
Looking forward to that feedback :) thanks a lot.