New version (64): changed the starting location when exploring.
Planetary Exploration Company » Devlog
V64:
NEW:
- New sound fx in different parts of the game.
- Robot start: when exploring, now the robot will start in a random position. This add more variety of how each sector is explored.
IMPROVED:
- Shooting enemies: No shooting enemies appear in the first sector you visit, now its not impossible to survive.
- Enemy waves: more enemies at the lower danger sectors to make the game more exciting.
- Enemy wave UI bar: the enemy wave bar changes color when a wave is active and inactive.
- Starting weapon: the explorer will take a random weapon from the robot storage the first time he explores a sector after leaving a base.
- Invented weapon dropdown: added more tooltips and better text to make it all easier to understand.
- Tutorials: tweaks to the tutorials to make them easier to understand.
- Story event: no story event will appear in the first sector you visit, to make the game simpler and easier to learn.
- UI: tweaked design, window sizes, positions, colors, to make it better. Now I use a grid to position elements.
- FPS: better frames per second when a lot of enemies appear on screen.
FIXED:
- Story event effect: The face of the selected employee did not display correctly.
- Weapon box: when you clicked the weapons box and then away from it, the game un-paused when it shouldn't. Also it didn't open the weapons selection window when you clicked the box again.
- Death: The explorer could not die when running out of health.
- Planet sector info: now only discovered sectors will show their info when selected.
- Market: when changing the target of a transaction, the selected items did not reset.
- Explorer Depth: if the explorer is far away, it shows the sprite behind the enemy, and if its closer to the camera, it shows it above the enemy.
- Explorer unconscious error: fixed an error when the explorer was unconscious and you returned to the planet map.
- Depth effect: sometimes objects didn't show behind other objects when they where farther away.
- Opening weapons box: sometimes the box did not open when clicking it.
- Invented weapon: when the weapon was set to explode on hit, it didn't work correctly.
Files
64 web.zip 10 MB
Apr 28, 2023
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022
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