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Planetary Exploration Company » Devlog

New things this week:
- Small resources scattered in sectors:
- Now they appear at the same time that a map sector is fully visible.
- Before, they appeared a second after discovering a sector, which looked weird since they appeared suddenly out of nowhere.
- There is more variety of resource types in each sector biome.
- Also the quantity of small resources gets saved: if you enter the same sector twice, you'll see that the quantity of resources stays just as you left it.
- Now they appear at the same time that a map sector is fully visible.
- Added a new action to see the resources of the terrain while you explore.
- This resources will be used to increase the population of the different bases in the planet.
- To increase the population you will need to build structures on top of these resources to gather them.
- Each base will have different resource requirements to increase its population.
- Added the ability to build structures to extract resources from the sector.
- These resources will be used to increase the population of each base.
- Each base will have its own requirements to increase its population, so these buildings will be used to meet those requirements.
- This does not work very well yet, it has some bugs and it's not completely implemented.
- When you hover over a base you can see its available resources inside a tooltip.
- Build structures to increase the quantity of resources.
Files
Planetary Exploration Company v15.zip 15 MB
Sep 24, 2021
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
| Status | In development |
| Author | Christian Ibarra |
| Genre | Simulation, Action, Survival |
| Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
| Languages | English |
| Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022

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