How to find sources for job deliveries.
Planetary Exploration Company » Devlog
This week I worked on:
- Bullets no longer stick to the robot.
- Added a new continual effect when the explorer steps on a terrain, giving more variety to the terrains.
- Now the speed of travel is calculated by taking a percentage of an explorer tool. Example: Some terrains will use a percentage of the “boots” to calculate the speed of travel.
- Now you can see the discovered entities on the map.
- Select a map cell on the planet map, and you will see the entities you discovered before inside the sector info panel.
- In this way you can select where to find the resources requested by jobs. You first need to explore the planet sectors to automatically save the location of each entity.
- Fixed a bug where the tooltips did not dissapear.
- Fixed other boring bugs.
Files
Planetary Exploration Company v13.zip 15 MB
Sep 10, 2021
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022
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