Better UI for health, energy and oxygen.
Planetary Exploration Company » Devlog
This week:
- Added a more immediate way to see your health, oxygen and energy, since they are so crucial to stay alive while you explore.
- Now you can see big bars of different colors next to the explorer portrait. They fill or deplete as the values of each property changes in real time.
- Actions:
- Added a few random effects for all actions, so that the decision to do it or not do it is more interesting.
- Action Requirements work once again. When a requirement is not met, the missing properties are highlighted so you know you need to increase it for next time.
- Changed which actions are available: the entity only allows the actions that can be done to it.
- Now its not so annoying or frustrating when you cannot do an action for no apparent reason. (I forgot to mention this on the previous devlog).
- Tooltips:
- Fixed the tooltips, now they look correct.
- Also added more tooltips to properties that didn't have them.
- Changed the UI of the exploration a little to try to use the space a bit better.
- Fixed bugs that appeared when trying some actions on a couple of entities.
Files
Planetary Exploration Company v10.zip 15 MB
Aug 20, 2021
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022
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