Combat with creatures!



This week:

  1. Added the ability to shoot at creatures. Press the right mouse button to shoot anywhere you want.
  2. Creatures can move around the sector.
  3. Creatures can detect you when you discover them. For now they attack you on sight. Maybe later I can add stealth abilities.
  4. Creatures now have health.
    1. When you shoot a creature enough times, it dies, then you can interact with its properties, harvest its resources, etc.
  5. Changed how the effects of actions are visualized so now they are more simple and easier to understand.

Files

Planetary Exploration Company v8.zip 15 MB
Aug 06, 2021

Comments

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Looks nice m8, I'll have to check it out later tonight.

(+1)

:D thanks a lot, I know I still have to polish it more, but I think it shows potential. I would really appreciate your feedback once you try it.

How do you grab stuff? I killed one of the enemy's and went over to a mineral I found. Although when I try to take the mineral (which is dupre getsa  btw) or get a sample, it says "Cannot apply action". Same for any other action I use on the object. Other than that, I find the combat system working. Although a little more feedback like a sound or something to let the player know they hit the enemy would be a nice addition whenever you get the chance.

Thanks a lot. I totally agree about the hit feedback, perhaps I can add visual fx too.
Actions work in a special way, you cannot grab all things you encounter, only some of them. You have to find out which actions work and which do not, because that depends on the entity. All entities (mineral, creature, artifact, etc) are proceduraly generated, so each time you visit a new planet, you will find new entities, and new effects for your actions.
What do you think about this mechanic?, I know its a bit weird, and I never got feedback about it. The idea is to make each entity feel different.

Then how do you collect the minerals for the jobs/missions then? Do I need certain items? It's not very clear what needs to be done. I like the idea to make things feel different, but I wish it was more apparent what needs to be done to complete missions.

I'm interested in your opinion, what do you think about this?: you have to explore, search, and find where those resources can be harvested. At first you don't know where they are, but you have to experiment with each entity you find, try all actions on them, and that way you can learn what resources they can give.