New map Biomes and states.
Planetary Exploration Company » Devlog
Here's what I worked on this week:
- The map state is saved (to memory, not disk).
- The robot position is saved.
- The entities that you find on each sector is saved.
- The actions that you apply to the entities you find are also saved. So if you go back to a sector where you activated actions, you will see that you cannot activate the same action again on the same entities than before.
- In the future I plan to reset the entities to their original state after a few days have passed.
- The map is made of sectors that contain biomes.
- You can recognize each biome by its unique tile graphic, that way you can also remember what is inside.
- If you need to find a specific entity type, remember how the tile looks, you'll find the same type of entities in other tiles that look the same.
- Each biome holds different entity species.
- Each biome has its color, and each planet has its own characteristic color.
- You can recognize each biome by its unique tile graphic, that way you can also remember what is inside.
- Entity species have unique colors now, so they are easier to recognize when you encounter them.
- Added a few new map biome sprites.
The game is more playable than before, so please try it and let me know what you think!.
Files
Planetary Exploration Company v3.zip 15 MB
Jun 25, 2021
Planetary Exploration Company
Explore planets, survive aliens, complete jobs, manage your company.
Status | In development |
Author | Christian Ibarra |
Genre | Simulation, Action, Survival |
Tags | Bullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors |
Languages | English |
Accessibility | Subtitles |
More posts
- New demo version (66) with better tutorial + more.Jun 20, 2023
- v65 New controlls WASD enabled!.May 23, 2023
- New version (64): changed the starting location when exploring.Apr 28, 2023
- New tutorials added.Apr 03, 2023
- Invent your own weapons by mixing features!Mar 30, 2023
- New fixes, new tutorial. Feedback wanted.Feb 03, 2023
- ** Another big update! ** :DJan 18, 2023
- Major Update!Dec 08, 2022
- An update about dev logs and new versions frequency.Nov 01, 2022
- Start of the BETA!: new full tutorial and many fixed, please I need FEEDBACK!Sep 01, 2022
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