Follow and Wish-list on STEAM: https://bit.ly/PEC_STEAM_itch

https://store.steampowered.com/app/1797500

Survive:

"Planetary Exploration Company" mixes the combat of Vampire Survivors with exploration, resource management, and story events like Oregon Trail.



Manage:

As the leader of a company, you need to destroy the alien hives in the planet, hire employees, upgrade them, complete jobs, explore the planet to extract resources, research new technologies, and more.


Explore:

When you explore the planet you can find proceduraly generated maps, procedural enemies, and alien objects.


----------------------
Important: This is a beta version and many things are not fully implemented yet, but you can play it to see its potential.

Saves do not work in this version.

Please consider donating to support the development of this game.

Let me know if you have any request or ideas you would like to see in the game, I'll keep updating the game every week.

StatusIn development
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
AuthorChristian Ibarra
GenreSimulation, Action, Survival
Made withUnity, Aseprite
TagsBullet Hell, Crafting, Exploration, Procedural Generation, Roguelite, Singleplayer, Space Sim, vampire-survivors
Average sessionAbout an hour
LanguagesEnglish
InputsMouse
AccessibilitySubtitles
LinksSteam, Twitter/X

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

(-2)

I played for maybe 10 minutes. The movement is boringly slow, the UI is extremly cluttered at the beginning (plus there are multiple views) and I didnt really know where to look at and what to look for.

The actual map-view feels to small for me, but thats because of the web version (I think). Still, its hard to track the resource icons. And I dont know why I gather those resources. Enemies are getting overwhelming quite quick. Not really knowing what to look for on the map and what all those windows, numbers and icons are doing on the rest of the screen (which I need to use the mouse for(?)) felt too much to handle for me.

Beside of that, I cant really tell where this game wants to go atm.

Thanks a lot for the feedback!, I'll see how to fix those problems.